![]() Fans and critics will write op-eds and explainers. I can’t say much without spoiling it, but I can tell you that it will be hotly debated. It’ll upset some fans, confuse others, and delight a few. The ending of Final Fantasy VII Remake will be controversial. Hell, it might even be better, because you’d be unburdened by years of expectations and lore. ![]() If you’ve never even heard of Final Fantasy before, you can jump into this remake and have a great time. While VII, one of the franchise’s most popular titles, generated three spinoff games, two movies and plenty of other assorted media, you need not have consumed any of that material to fall in love with this game. Each Final Fantasy game tells a self-contained story. One of the joys of Final Fantasy VII Remake is how inviting it is for players new to the franchise. I constantly changed them depending on the circumstances of each encounter. I never settled on an ultimate combination of materia, characters, and equipment. The joy of combat comes from customizing your party and reacting to threats. Each character also has unique abilities tied to their equipment, which come with their own tech trees. Any character can equip any piece of materia, so it’s possible to make a melee character like Tifa into a caster. Materia, orbs of immense power, grant the ability to cast spells. Tifa uses her fists to pummel enemies, builds her ATB meter faster than others, and clears distances fast. Characters navigate the battle space differently, too: gun-armed Barret can hit enemies at a distance, but he moves slowly. One might be weak to lightning magic, while another takes extra damage when attacked from behind. Each enemy has unique strengths and weaknesses. Dealing and taking damage builds an Active Time Battle (ATB) meter, which awards points that players spend to activate spells and abilities. Players control up to three characters as they dodge and block enemy attacks. While the story is intriguing enough on its own, it’s the combat system that kept me engaged over the 40-plus hours I spent playing Final Fantasy VII Remake. Its story and themes resonate even more today than they did in 1997, when the original game hit the PlayStation. Suffice to say that Final Fantasy VII Remake is about revolutionary eco-terrorists fighting a giant corporation that controls everything and is poisoning the planet. The plot gets even more complicated and strange from there, but I won’t spoil it for you. Arms manufacturer Shinra runs Midgar and, according to Avalanche, is using a power source that’s wrecking the planet. Players take control of mercenary Cloud Strife as he navigates the streets of Midgar while taking jobs for an eco-terrorist organization called Avalanche. Somehow, developer SquareEnix has pulled off the impossible.įinal Fantasy VII Remake is a Japanese-style role-playing game. It’s a video game so beloved that remaking it is a work of hubris, bound only to disappoint diehard fans in an effort to draw in new players. Remaking Final Fantasy VII is like remaking Casablanca. It’s a weird, beautiful, and challenging recreation of one of the most iconic titles in video game history. Final Fantasy VII Remake, available April 10 for the PlayStation 4, should not exist.
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